
Adjust the armour after testing it in game.Add the armour to the game using the GECK.Cut parts of the body hidden by the armour.Reduce the amount of polygons of the mesh.Create the textures and the normal maps in GIMP.Importing into Blender all parts of the body you are going to create armor for.The main steps to create a custom armour or outfit for Fallout 3 are: If you want to adapt existing armours or outfits to other bodies you will have to follow the steps explained here, except that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps. If you only want to change the textures of an existing piece of clothing or change its properties and bonus, just skip the first part of the tutorial. This tutorial shows all the main steps you need to follow to create an armour or an outfit from scratch for Fallout 3. 3.2.6.2 Copy partially the weights from another mesh.3.2.6.1 Copy completeley all the weights from another mesh.3.2.5 Reduce the amount of polygons of the mesh.3.2.4 Create the textures and the normal maps in GIMP.3.2.3.2 For objects or parts of the armour with complex shapes.3.2.3.1 For objects or parts of the armour with simple shapes.3.1 Importing into Blender all parts of the body.Example, lets say I want to mod my ".AP", I would look at ".EXP" and count backwards 12 sections. Look at the picture below and from ".EXP" count how many "|.|" it is from the pic to the location of what you want to change. Now that you found your EXP we can move onto the fun part. Open that save in your HEX Editor, now search for this - 7C008280467C Next open your untouched save and go to the offset you got in your other save. Easiest way to do this is make a copy of your save use the mod tool to mod your Level on one save to 15 that should give you 16449 EXP, save and exit. To use this tutorial you need to first find your EXP. Ok I finally finished putting together a save that will show you guys where to edit.
